Minotor Madness
There are many ways 2 beat the minotor. The easiest way is 2 go into the small room in the upper left part of the labrinth with the old dude selling pepper breath. Track down the minotor once he finds u go back 2 the room slowly and he will follow you. He won't be able 2 fit through the doorway so he will run around in circles unsuccesfully trying 2 get inside. While he is doing that whoever u are playing with should stand near the doorway(not inside the doorway) and use their special attack which is holding down the attack button and letting go. If there r 2 players and 1 person is Atlanta, She shold stand a little bit behind the other player,aim and then shoot her barrage of arrows.
Unlimited Gyros
When you're in CRETE you'll find one gyro. Pick it up, go down the walkway until the music changes, then return and take another. Keep doing this until your stock is full.
Level One Walkthrough
After starting your adventure and defeating one Cyclops, you'll immediately notice another annoying giant perched on the ledge as you round the corner. If you're playing Herc or Jason, you'll find, much to your dismay, that spears and special attacks don't reach up where the Cyclops is standing. If you're playing Atlanta, you're at a particular advantage with her arrow-barrage. Hold down the attack button, place the crosshairs over the Cyclops and let it go. After four special attacks, the Cyclops will no longer remain standing!
This particular enemy (as with many others throughout the game), once defeated, offers a special reward that can be collected at the nearest Bonus Pedestal. Once you've defeated the enemies in this area, you'll come across a gate. Once through that gate, you'll see the first Bonus Pedestal in the game, and if you have defeated that Cyclops, you will see one drachma bonus waiting to be taken.
How to Find Save Game Scribes
To save a game you must find a scribe who will record your journey for a drachma or two. Here's how to find the first scribe: After you battle the skeletons and find yourself swimming in a pool of water at the bottom of a waterfall, proceed directly south from that waterfall. You'll have to navigate past some pesky Hags and a dilapidated, overturned boat, but there's a scribe hiding out just past a ledge you'll find. Jump down off the ledge, get rid of the skeleton henchmen and save your game because you're about to fight the Caledonian Boar!
Faster, Faster
Some boats go faster if you can get the workers to pick up their pace. The best way to get them to row at a faster speed is to get the pacemaker to let you help. Just get right in there and hit the drum, the faster you hit the drum, the faster they row and the quicker you get to your anticipated location! With Atlanta, just hit the drum with your bow and arrow. With Herc, use your club. With Jason, use your basic attack.
Defeating the Caledonian Boar
If you are so inclined to venture off the big ledge to find a hunter listening for the big boar, you'll have to stock up on spears to help him out. You'll also find those boar traps come in handy. Pick up the boar traps and proceed directly south through the small tunnel in the bushes. Then go west a couple of paces until you run into the spear salesman. If you have money, he'll sell you spears, and you better get them now, before the boar finds him. After you've stocked up on spears(if you're lucky enough to have avoided the big boar), move back into the main area where you first saw the hunter and get ready. The Caledonian Boar will neatly burn passageways in the hedges that make nifty little mazes to go round-and-round. This makes it really easy to lay traps and stand in a convenient place to throw spears at the boar when he's busy spitting fire. Keep this up and he'll soon go out in a blaze of glory with a defeated cry. If you're ambitious and running low on health, there's a heart that will restore your health in a blocked area just northwest of the main landing where you first saw the hunter. Run up to that area, hoping the boar will follow and get him in a position to burn an opening into the ledge. Once he's done that and moved on to another area, pic up the heart and use it if you need to.
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